
An exploration of the major planes of existence and several strange demiplanes from the Pathfinder campaign setting.
A presentation of the 20 core deities of the Pathfinder RPG, including divine gifts they can grant their faithful.
Pathfinder maelstrom free#
As a free action at the beginning of your turn, you can position each creature in the maelstrom anywhere you choose within the affected area.
All-new archetypes, feats, magic items, and spells to give plane-hopping PCs a bounty of options during their travels. A creature in the maelstrom must succeed at a DC 35 Swim check in order to swim, and any creature that enters the maelstrom or ends its turn in the maelstrom takes half your blast’s normal damage. Pathfinder RPG Planar Adventures includes: + 5 ft. Casting Time 1 round Components V, S, F/DF (a tiny bag and a small candle). In these infinite planes of reality, characters will test more than just their mettle against the daunting challenges that confront them-they'll test their very souls! School conjuration (summoning) see text Level antipaladin 1, bard 1, cleric/oracle 1, medium 1, psychic 1, sorcerer/wizard 1, spiritualist 1, summoner/unchained summoner 1, witch 1. Pathfinder RPG Planar Adventures expands the world of the Pathfinder Roleplaying Game and transports your characters and campaigns into uncanny new worlds rife with both perilous dangers and unimaginable rewards. These are the realms of angels and demons, gods and goddesses-entire new realities where anything can happen! There are worlds beyond the one we know: Planes of Fire and Water, Heaven and Hell, Dimensions of Dreams and Time.